CINEMDA  4D

BUILDING

GENERATOR

2.0 

 

Cinema4D Building Generator 2.0
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The Cinema 4D Building Generator creates randomly generated buildings in various sizes and shapes. You can quickly apply your own facades, elements, and shaders, and add new shapes to the collection using splines. In comparison to version 1.0, buildings are now generated randomly from a pool of splines and do not need to be manually constructed.

Additionally, windows are no longer represented flat as textures but convey more depth through the use of 3D lights and foreground and background textures.

The package includes various facades, over 150 advertising banners, trees and bushes, rooftop elements, and columns.

Available on gumroad.com/florenoir

Client
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Personal work

Software
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requires Cinema 4D 2023
created with C4D 2024

Includes
1x Octane-Shaders version
1x Standard Shader version

any other Cinema 4D render engine can be used.

First, click on "Random" in the User Data field and see what happens when you change the initial value under "Random Seed."

How to use

 

How to add Shaders: You can add your own shaders to the material pool, which will then be used randomly or selectively for the building.

How to add your own Shapes: Add your own floor plans as closed splines. The building consists of a main shape (Main), an additional shape (Base), and entrance areas ('Entrance') that determine the locations of stairs, columns, and entrances. Use the attached 'Shapes.c4d' file for creating the splines. 

LVL Shifter

 

The building comprises two versions of floors (A and B). In version A, balconies can be added, while in version B, the floor can be shifted inward. The order in which floors A and B are listed can be changed using the "LVL Shifter" menu. Additionally, closed walls and the offset of the upper floors can be adjusted here.


Finalize Buildings

 

Once a building is designed to your liking, it needs to be combined into a single object. To do this, start by selecting the "Connection Mode" option (windows and interior areas will be randomly positioned at this stage). Then, choose the "Building Mesh" object and execute the "Connect Object" command.


Your building is now complete, and you can generate additional ones. If you plan to generate multiple buildings or an entire city, it is recommended to deactivate trees, as they consist of many polygons. Instead, consider incorporating them as render instances in Cinema 4D for more efficiency.


Signs: The facade labels consist of individual syllables randomly combined. The probability of a name recurring is very unlikely (18x18 + 31x31x31 + 30x30x14 = 42.715 variations)

BuildingGenerator2Ads_

Over 150 different ads and signs in one texture.

FEATURE LIST
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• 3x C4D files (1x Standard Render shader + 1x Octane shader+Shapes.c4d)

This file contains the following content:
• 31x Spline Shapes 
• 8x Facades, each with 8 variations.
• 174x Signs and Billboards
• 36x Rooftop Objects; 
• 30x Ground Elements & Signs
• 6x Low-poly trees and 6x bushes with textures
• Different facade objects like balconies, pillars, railings etc.

 Textures:
• 8x concrete maps (albedo, roughness, normal maps)
• 6x roof maps (albedo, roughness, normal maps)
• 1x 8192x8192px Advertisement/Billboard Texture


LICENSES
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$ 99.00 INDIVIDUAL LICENSE
$ 249.00 SMALL STUDIO LICENSE (Agency with 2-10 seats)
$ 399.00 ENTERPRISE LICENSE (Agency with 11 or more seats)

Available on gumroad.com/florenoir

 



COPYRIGHT

All artwork on this site are Copyright © 2017 Florian Renner, or their respective copyright holders.  Do not use without permission.

CONTACT

Florian Renner, Munich, Germany
mobile: +49 (0)157.74 74 74 89
mail: kontakt (at) rennerflorian.de